You should at least create an landing page for your app, and ideally before you build your app.
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This website is for my app Crest. The page also includes a call to action CTA to sign up for the app invite waitlist. This is an opportunity to connect with potential app users early on. As an app developer you want to create a connection between you and a prospect customer, so that a conversation can happen.
Such a conversation can then lead to a user trying out your app or becoming a customer.
How I made my iPhone app: from idea to app store
You can play around with the exact order of these elements. The page serves as a central point that you can lead people to, if they are interested in learning more about your app. A simple web page goes a long way in creating a lasting connection with the people you want to reach, and serve. Effective tools to build your webpages are Strikingly , WordPress and Leadpages. None of those tools require any knowledge of HTML.
In , many app developers still see their App Store page as the only channel to market their apps. Way to go! You build iOS apps with Xcode and Swift. Everything you need to make an iOS app! The back-end of your app mostly stores data. Many apps these days make use of cloud-based back-ends, like Firebase or Parse Server. When data is created in the app, such as photos, tweets or social media posts, this data is uploaded to the cloud and stored in a database. The app keeps local copies of that data, and updates them whenever new data comes in.
As a developer, you integrate the front-end and the back-end with each other. You build user interfaces to create and view tweets, and you connect those user interfaces to the back-end database. Newly created tweets are saved in the database, and previously stored tweets can be read from the database. A great number of tools can speed up the app development process. Thanks to an engaged open source community and the proliferation of commercial development tools, you have an armada of tools, libraries and frameworks to choose from.
Learning how to code is challenging, just like learning any other skill.
How I Made Over $70, Developing iPhone Apps | Passive Income M.D.
Swift, Xcode and the many development tools that are available today make it easier than ever to make your own apps. If you feel inspired to learn iOS development, I recommend you purchase a good book or course. You can learn almost anything online for free these days, including iOS development with tutorials. Learning only with tutorials is a bad approach, because you miss out on many fundamental topics and best practices.
Some online courses, like Zero to App Store , have the added benefit of giving you access to a members-only community. You can connect with the developers like yourself, who are facing the same challenges as you. Zero to App Store also gives you 1-on-1 access to your course instructor, so you can ask questions and get help when you need it. This has proven to be vital to the learning experience of developers.
Practice makes perfect.
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You want to set aside some time in the day, or during the week, to practice, experiment, to make mistakes, and to learn new techniques. You get access to our developer community, and 1-on-1 help when you need it. Learn more. Are you ready to launch your app? Making an app, and publishing it in the App Store, is exhilarating!
In fact, it has only just begun!
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- How I made my iPhone app: from idea to app store.
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You do some market research, improve your mockups and designs, and build new features. You launch the next version of your app in the App Store, and the cycle restarts again. This is an iterative process. You also need to promote your app. I recommend you start promoting your app before you launch it. You generate some buzz before you launch, so you hit the ground running when you actually launch.
Whatever you choose to do: stick with it. That starts with the pricing. That allows for basic app creation via your desktop. For that price, you get quite a lot based on market value. Shoutem has one of the easiest to use drag and drop interfaces out there. Just a few minutes with the app will be all most users need to gain a basic understanding of its functionality.
However, some people may notice that digging deeper into the app reveals some complexities. Know Your Apps Photo: uber. Pre-Coding Steps Photo: motionelements. Make sure you know what kind of app you want to develop. This makes everything so much easier. Get your finances in order.
Do the research. If you have an idea in place, though, and are ready to dive in, here are your best first steps: As noted above, enroll in iOS Developers Program as soon as you are able. Get Xcode. Xcode is a graphical interface program that is free to Apple developers.
Learn Swift. Swift is the programming language for iOS. So far as that goes, there are many excellent resources out there for learning Swift. It covers the basics and then some. Keep it as a reference. The maker of that cheat sheet also has an excellent video series available on YouTube. There is a variety of learning resources out there for Swift, but we recommend this educational curriculum.
A little research shows that it seems to be the one officially approved by Apple. This is one of your most valuable resources Post-Coding Steps Photo: design. Appy Pie Photo: macworld. Still, you should consider other options before buying one of the premium packages. There were a ton of nuances, from installing certificates to selecting said certificate twice because of a Xcode quirk, to selecting seemingly random options from pull-down menus before exporting an IPA file…I gave up trying to follow.
However, the moral of the story is that I now had an app uploaded and pending review. That was all that mattered. After a bit of internal deliberation, I decided to charge for my App rather than making it available for free. I know that it is an extremely simple app, one which many would expect to be freely available, but I put in time, effort, research, and hard-earned cash.
I wanted to try my hands at offering a paid application. However, my goal in making this app was to go through the process, build something that at least I find useful, and get something in the App Store. In that, I succeeded. The long-shot goal would be to break even. I submitted the app on Thursday, January 12th, at around 8pm. I was extremely excited. Not ten minutes had passed before I got a rejection email. Confused, I logged into iTunes Connect to see what happened. Apparently there was a issue with my metadata, specifically one of the screenshots I had uploaded.
This screenshot showed the detailed view of a book, complete with book name, author, and notes. Not ten minutes later it was rejected again, for the same reason. This time, it was rejected outright. Frustrated, I deleted the third screenshot completely and reuploaded the app. But while Reader Tracker was pending review, I really hammered out the details and my plan of attack. There were three groups I wanted to specifically reach: bloggers, Reddit , and Hacker News.
I wanted to reach out to these user bases as well as give something back to the communities. First, I reserved five codes for bloggers. My goal is that engaging with the community and communicating my thoughts and plans would solicit not only great feedback, but also give people a personal connection with the app. The other group I wanted to reach was Hacker News. My goal was to create something similar, post it to Hacker News, and possibly help or inspire someone else. A plus would be traffic to ReaderTracker. Sharing my work process and getting feedback is the real goal of reaching out to Hacker News.
Overall, creating and releasing an iPhone app has been a blast. However, my main goals getting into this project were to learn a bit of iOS coding and get an app in the App Store. I could have taken that money and signed up for some class where there would have been even less of a return.
One unexpected takeaway from this process was a distaste for working with Apple. That being said, everything worked out in the end and Reader Tracker is officially available in the App Store! This is pretty cool!
Thanks for sharing. Many of the product links use my affiliate code. This is when I decided I learn better in a classroom. Graphic Work While my freelance coder got to work, I started working on the graphics for the app. Uploading my App This proved to the most difficult part of the entire process. Phone a Friend Timing is everything, and it just so happened that a coworker of mine my day job was in a completely different field had a client who was an iOS developer.
Pricing After a bit of internal deliberation, I decided to charge for my App rather than making it available for free. Approval Process I submitted the app on Thursday, January 12th, at around 8pm. Conclusion Overall, creating and releasing an iPhone app has been a blast. Share what you think Cancel reply.